One of my original objectives with Narosia was to create a pantheon of gods that were actively involved in the world and the story of the characters, all the while retaining the trappings of fantasy roleplaying that decades later we still enjoy. I did this by keeping the size of the pantheon small (12 gods), establishing threats in the world that were not controlled by the gods (the Fel and the Qliphothic), and creating a system of cards that enabled the players to control the influence of the gods in the current adventure.
This has been fantastically fun for all Narosia players but I’ve always run into a logistical problem with the cards—there’s too many of them.