Spell-A-Day: Blessed Logic

Blessed Logic

This blessing bestows the target with expanded logic and correlation capabilities, increasing her Intelligence.

Enaros: Toletren
Target: Single
Range: No Range
Duration: Blessing
Class: Utility

Common Modifiers

  • Orison (+0)
  • Time Limit (Blessing; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid INT 1/2d6
2 Aid INT 1d6
3 Aid INT 1 1/2d6
4 Aid INT 2d6
4 Aid INT 2 1/2d6
5 Aid INT 3d6
6 Aid INT 3 1/2d6
7 Aid INT 4d6
8 Aid INT 4 1/2d6
9 Aid INT 5d6
10 Aid INT 5 1/2d6
11 Aid INT 6d6
12 Aid INT 6 1/2d6
13 Aid INT 7d6

Spell-A-Day: History

History

This blessing allows the channeler to witness events in the past. The channeler makes a PER Roll to see 1 year in the past from where she is, or with a single object. More recent history increases the bonus, while greater distance in the past increases the penalty per step on the Time Chart. While the blessing continues (each step on the Time Chart requires a Blessing Continuance Roll), the channeler can explore the history using any skills she possesses.

Enaros: Toletren
Target: Single
Range: No Range
Duration: Constant
Class: Utility

Common Modifiers

  • Orison (+0)
  • No Range (-1/2)
  • Time Limit (Blessing; Constant Power; +1/4)
  • Costs Endurance Only To Activate (+1/4)
MAG EFFECT
7 Retrocognitive Clairsentience (Sight Group), -3 to PER Roll
8 Retrocognitive Clairsentience (Sight Group)
10 Retrocognitive Clairsentience (Sight And Hearing Groups)
12 Retrocognitive Clairsentience (Sight, Hearing And Smell/Taste Groups)
13 Retrocognitive Clairsentience (Sight, Smell/Taste And Hearing Groups), +7 to PER Roll

 

Spell-A-Day: Blessing of the Watcher

Blessing of the Watcher

This blessing bestows the target with knowledge talents in the service of The Watcher. These blessings are gifted collectively and in order (e.g., MAG 4 grants Absolute Time Sense through Bump of Direction).

Enaros: Toletren
Target: Single
Range: No Range
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Orison (+0)
  • Time Limit (Blessing; Persistent or Continuing-effect Power; +0)
  • Usable On Others (+1/2)
  • Costs Endurance (Only Costs END to Activate; -1/4)
MAG EFFECT
1 Absolute Time Sense
+2 plus Absolute Depth Sense
+3 plus Absolute Range Sense
+4 plus Bump Of Direction
+5 plus Lightning Calculator
+6 plus Any Single Language

Spell-A-Day: Beast Scent

Beast Scent

The target’s perception is enhanced to match that of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Smell/Taste Perception 1/2d6 (standard effect: +1)
2 Aid Smell/Taste Perception 1d6+1 (standard effect: +2)
3 Aid Smell/Taste Perception 1 1/2d6 (standard effect: +2)
4 Aid Smell/Taste Perception 2d6+1 (standard effect: +3)
5 Aid Smell/Taste Perception 3d6 (standard effect: +4)
6 Aid Smell/Taste Perception 3 1/2d6 (standard effect: +5)
7 Aid Smell/Taste Perception 4d6 (standard effect: +6)
8 Aid Smell/Taste Perception 4 1/2d6 (standard effect: +7)
9 Aid Smell/Taste Perception 5d6 (standard effect: +7)
10 Aid Smell/Taste Perception 5 1/2d6 (standard effect: +8)
11 Aid Smell/Taste Perception 6d6+1 (standard effect: +9)
12 Aid Smell/Taste Perception 6 1/2d6 (standard effect: +10)
13 Aid Smell/Taste Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Nose of the Wolf

Nose of the Wolf

The target acquires the tracking senses of a wolf.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility (Restricted)

Common Modifiers

  • Orison (+0)
  • Usable On Others (+1/2)
  • Time Limit (Blessing; Persistent or Continuing-effect Power; +0)
  • Costs Endurance To Activate (-1/4)
MAG EFFECT
2 Tracking with Smell/Taste Group
+1 plusĀ +4 versus Range Modifier for Smell/Taste Group
+5 plus Targeting with Smell/Taste Group

Spell-A-Day: Eyes of the Predator

Eyes of the Predator

The target’s perception is enhanced to match that of a predator.

Enaros: Vale
Target: Single
Range: Touch
Class: Utility
Duration: Blessing

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid Sight Perception 1/2d6 (standard effect: +1)
2 Aid Sight Perception 1d6+1 (standard effect: +2)
3 Aid Sight Perception 1 1/2d6 (standard effect: +2)
4 Aid Sight Perception 2d6+1 (standard effect: +3)
5 Aid Sight Perception 3d6 (standard effect: +4)
6 Aid Sight Perception 3 1/2d6 (standard effect: +5)
7 Aid Sight Perception 4d6 (standard effect: +6)
8 Aid Sight Perception 4 1/2d6 (standard effect: +7)
9 Aid Sight Perception 5d6 (standard effect: +7)
10 Aid Sight Perception 5 1/2d6 (standard effect: +8)
11 Aid Sight Perception 6d6+1 (standard effect: +9)
12 Aid Sight Perception 6 1/2d6 (standard effect: +10)
13 Aid Sight Perception 7 1/2d6 (standard effect: +11)

 

Spell-A-Day: Beast Hide

Beast Hide

The target’s skin becomes like that of the beast.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Time Limit (Blessing; Adjustment Power; +2)
  • Orison (+0)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid PD & ED 1/2d6 (standard effect: +1)(PD & ED)
2 Aid PD & ED 1d6 (standard effect: +1)(PD & ED)
3 Aid PD & ED 1 1/2d6 (standard effect: +2)(PD & ED)
4 Aid PD & ED 2d6 (standard effect: +3)(PD & ED)
5 Aid PD & ED 2 1/2d6 (standard effect: +4)(PD & ED)
6 Aid PD & ED 3d6 (standard effect: +4)(PD & ED)
7 Aid PD & ED 3 1/2d6 (standard effect: +5)(PD & ED)
8 Aid PD & ED 4d6 (standard effect: +6)(PD & ED)
9 Aid PD & ED 4 1/2d6 (standard effect: +7)(PD & ED)
10 Aid PD & ED 5d6 (standard effect: +7)(PD & ED)
11 Aid PD & ED 5 1/2d6 (standard effect: +8)(PD & ED)
13 Aid PD & ED 6d6+1 (standard effect: +9)(PD & ED)

Spell-A-Day: Avoid Harm

Avoid Harm

Red in tooth and claw, Vale shares the secret of a beast’s ability to avoid harm.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
4 Aid DCV 2 1/2d6 (standard effect: +0)
5 Aid DCV 3d6 (standard effect: +0)
6 Aid DCV 3 1/2d6 (standard effect: +1)
7 Aid DCV 4d6 (standard effect: +1)
8 Aid DCV 4 1/2d6 (standard effect: +1)
9 Aid DCV 5d6 (standard effect: +1)
10 Aid DCV 5 1/2d6 (standard effect: +1)
11 Aid DCV 6d6+1 (standard effect: +1)
12 Aid DCV 6 1/2d6 (standard effect: +2)
13 Aid DCV 7 1/2d6 (standard effect: +2)

Spell-A-Day: Beast Grace

Beast Grace

The target acquires the agility of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Defensive (Complex)

Common Modifiers

  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)

MAG EFFECT
1 Aid DEX 1/2d6 (standard effect: +1)
2 Aid DEX 1d6+1 (standard effect: +2)
3 Aid DEX 1 1/2d6 (standard effect: +2)
4 Aid DEX 2d6+1 (standard effect: +3)
5 Aid DEX 3d6 (standard effect: +4)
6 Aid DEX 3 1/2d6 (standard effect: +5)
7 Aid DEX 4d6 (standard effect: +6)
8 Aid DEX 4 1/2d6 (standard effect: +7)
9 Aid DEX 5d6 (standard effect: +7)
10 Aid DEX 5 1/2d6 (standard effect: +8)
11 Aid DEX 6d6+1 (standard effect: +9)
12 Aid DEX 6 1/2d6 (standard effect: +10)
13 Aid DEX 7 1/2d6 (standard effect: +11)

Spell-A-Day: Beast Heart

Beast Heart

The target acquires the resilienceĀ of the beasts.

Enaros: Vale
Target: Single
Range: Touch
Duration: Blessing
Class: Utility

Common Modifiers

  • Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2)
  • Orison (+0)
  • Time Limit (Enchantment; Adjustment Power; +2)
  • One Use At A Time (-1)
MAG EFFECT
1 Aid CON & STUN 1/2d6 (standard effect: +1 CON, +2 STUN)
2 Aid CON & STUN 1d6 (standard effect: +1 CON, +3 STUN)
3 Aid CON & STUN 1 1/2d6 (standard effect: +2 CON, +5 STUN)
4 Aid CON & STUN 2d6 (standard effect: +3 CON, +6 STUN)
5 Aid CON & STUN 2 1/2d6 (standard effect: +4 CON, +8 STUN)
6 Aid CON & STUN 3d6 (standard effect: +4 CON, +9 STUN)
7 Aid CON & STUN 3 1/2d6 (standard effect: +5 CON, +11 STUN)
8 Aid CON & STUN 4d6 (standard effect: +6 CON, +12 STUN)
9 Aid CON & STUN 4 1/2d6 (standard effect: +7 CON, +14 STUN)
10 Aid CON & STUN 5d6 (standard effect: +7 CON, +15 STUN)
11 Aid CON & STUN 5 1/2d6 (standard effect: +8 CON, +17 STUN)
13 Aid CON & STUN 6d6+1 (standard effect: +9 CON, +19 STUN)